Three-Dimensional Modeling Efficiently Based on the 3DMAX and OPENGL

Article Preview

Abstract:

OpenGL is independent of the window system, and did not provide the function to draw complex three-dimensional model, so it is difficult to properly control OpenGL and create complex model .This paper will achieve to build complex three-dimensional model efficiently and take good effect in practice with combining OpenGL and 3Dmax or with the help of functions of VC++ to develop based on applying window frame of Windows powerfully.

You might also be interested in these eBooks

Info:

Periodical:

Advanced Materials Research (Volumes 546-547)

Pages:

680-685

Citation:

Online since:

July 2012

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2012 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Yang Fumin, Research on clipping and collect algorithm for 3D windows system based on OpenGL, Huazhong University of Science and Technology, (2005).

Google Scholar

[2] Kirk. D, Particle transport and image synthesis, Computer graphics ,(1990).

Google Scholar

[3] Andreev. R, Algorithm for clipping arbitrary polygons, Computer raphics,(2002).

Google Scholar

[4] Sun Xin. Yu Anping, Inside in VC++, (2008).

Google Scholar

[5] Eckel. G, OpenGL PerformerTM programmer's guide (2000).

Google Scholar

[6] Company. P, An optimization based reconstruction engine for 3D modeling by sketching, (2004).

Google Scholar

[7] Dave Shreiner, OpenGL Reference Manual, Third Edition: The Official Reference Document to OpenGL, (2001).

Google Scholar