Real Time Modeling and Rendering of 3D Tree

Article Preview

Abstract:

In recent years, the virtual-reality simulation technology has developed so fast which has been widely used in military and people’s daily lives, etc. As the essential element of the three-dimensional scene, modeling of trees becomes increasingly important. There are many methods for 3D modeling trees such as 3DMAX modeling, the bulletin board technology, the crossing panel and the LOD technology. However, these methods are not so effective either for the bad real-time performance caused by the large quantity of data or the unsatisfactory 3D effect. Therefore, this paper is aiming at proposing a 3D tree modeling method which was based on the combination of Fractal and Non-rectangular raster image technology.

You might also be interested in these eBooks

Info:

Periodical:

Pages:

1072-1075

Citation:

Online since:

February 2013

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2013 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Huai Yong-jian, Wang Mei-feng, Zuo Zheng-xing. Research on real-time and visualization of Forest vegetation in the virtual environment[J]. Computer Engineering and Applications, 2004, 35:33-36.

Google Scholar

[2] Liu Xiao-qian, Cao Wei-qun, Lu Zhang. 3 -dimensional complexity of the tree scene modeling and animation[J]. China journal of image and graphics, 2010, 15(01):136-141.

Google Scholar

[3] Reeves W T. Approximate and Probabilistie Algorithms four Shading and Rendering Structured Particle Systems[J]. SIGGRAPH, 1985, 19(3):313-322.

DOI: 10.1145/325165.325250

Google Scholar

[4] Prusinkikewicz P . Modeling Plant Growth and Development[J] . Current Opinion Plant Biology, 2004, 7:79-83.

Google Scholar

[5] Guo Ji-dong, Zhao Ting-ting, Wei Xiao-peng. Rendering of virtual scenes based on IFS[J], Journal of Dalian University, 2002, 23(6):43-47.

Google Scholar

[6] Yan qi, Yan Wang, Sun Tie-cheng. Fractal geometry in the modeling of three-dimensional trees[J]. Journal of Shenyang Polytechnic University, 2005, 24(2):33-36.

Google Scholar

[7] Chen Yan-yuan, Hui Lin, Sun han-qiu, Wu En-hua. construction and photorealistic rendering of highly complex scenes of plant [J]. journal of computers, 2000, 23(9):917-924.

Google Scholar

[8] Shao Yan-hong. LOD technology and algorithm[J]. Software Guide, 2008, 7(10):48-50.

Google Scholar

[9] Weber J, Penn J. Creation and Rendering of Realistic Trees[]. Proceedings of the ACM SIGGRAPH Conference on Computer Graphics, 1995:119-126.

DOI: 10.1145/218380.218427

Google Scholar

[10] Radomir Mesh, Przemyslaw Prusinkiewicz. Visual Models of Plants Interacting with Their Environment[C]. Los Angeles: Computer Graphics Proceedings, Annual Conference Series, 1996:397-410.

Google Scholar