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On Situated Cognition-Based Approaches to Flash Educational Gaming Design
Abstract:
Based on the Situated Cognition, the article makes an attempt to propose four principles for Flash educational gaming designs. It is pointed out that these designs are supposed to apply instruction assistance-oriented, reasonable instructional design, motivation inspiration-targeted, and natural integration of education and entertainment principles. Moreover, on the basis of the theory, the mutual relations and connotations of the relevant five designing elements of situations, rules, tasks, roles, and emotions are to be analyzed respectively. With the purpose to balance education and entertainment in the games, an original Flash educational gaming model will be accordingly constructed; meanwhile, new ideas for the design and development of educational games will be also expected.
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2331-2335
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Online since:
May 2013
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© 2013 Trans Tech Publications Ltd. All Rights Reserved
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