Effects of Interactive Technology on Home-Based Rehabilitation for Chronic Stroke Patient

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This study aimed to apply low-cost interactive technology to home-based rehabilitation training for patients suffering from chronic stroke. It also focuses on discussing the results of the integration of interactive computer game training with home-based rehabilitation training in helping these patients. We conducted an experiment following the reversal design of single-subject research, in which a patient suffering with chronic stroke was given home-based rehabilitation training. In addition to interactive computer technology, the experiment also involved the adoption of a low-cost Wii Remote controller as an infrared receiver and a homemade infrared emitter supplemented by computer animation software to investigate the outcome of a home-based rehabilitation program. Data analysis is based on collection of points by the participant throughout the experiment and adopting visual analysis to discuss the outcome of interactive technology integrated with home-based rehabilitation. The results of this research show that the subject was able to stand on one leg for a few seconds longer than prior to the adoption of interactive technology integrated with home-based rehabilitation. Furthermore, parents of this patient and the therapists involved believe that the research and this innovative approach improved the patients performance in rehabilitation. The subject not only showed better motivation with regard to rehabilitation but also greater independence and enhanced capability of integrating into society.

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446-449

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December 2013

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© 2014 Trans Tech Publications Ltd. All Rights Reserved

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