Determining Method of Optimization Region of Quadrilateral Meshes Based on Viewpoints

Abstract:

Article Preview

Optimization rules of surface quadrilateral meshes are introduced in the paper. The transformation relationship between the viewpoint coordinate and point coordinate in view frustum are inferred, and a method of determining optimization region of quadrilateral meshes based on the viewpoint is expounded. Given the steps of developing openGL graph render method by MFC and its application results, and proved proved thatthat the algorithm is reliable and runs correctly.

Info:

Periodical:

Edited by:

Ran Chen

Pages:

3130-3133

DOI:

10.4028/www.scientific.net/AMM.44-47.3130

Citation:

L. J. Wu and Y. R. Zhai, "Determining Method of Optimization Region of Quadrilateral Meshes Based on Viewpoints", Applied Mechanics and Materials, Vols. 44-47, pp. 3130-3133, 2011

Online since:

December 2010

Export:

Price:

$35.00

In order to see related information, you need to Login.

In order to see related information, you need to Login.