Mapping a Real-Time System Graphics Design Model to Windows CE

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Abstract:

Presents mapping rules of a real-time system graphics design model to system calls and C++ application framework under Windows CE platform, based on research and analysis for an abstraction executive of real-time software and Windows CE, including the mapping rules of task, semaphore, interrupt and alarm object. The principles of communication between real-time objects and mapping methods are given.

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920-923

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November 2013

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© 2014 Trans Tech Publications Ltd. All Rights Reserved

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