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Implementation of Shading Techniques Based on OpenGL
Abstract:
Shading can smooth the appearance of polygons by reducing the effects of sharp edges, which makes drawn graphics more realistic. Consider factors related to the object surface brightness, analyze and compare several shading algorithms, focus on presenting spherical linear interpolation of the Phong shading, and use OpenGL to realize the procedures and effect diagrams of Flat shading and Gouraud shading in VC + + environment.
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Pages:
1038-1042
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Online since:
July 2014
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© 2014 Trans Tech Publications Ltd. All Rights Reserved
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