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Simulation Aided Production Planning and Scheduling Using Game Theory Approach
Abstract:
In the paper the concept of using methods and models of the game theory to solve problems in the area of production planning and control is presented. The problems concerning selection of the most favorable routes from given circumstances and for available set of alternative routes in discrete multi-assortment production systems is presented. Considered in this paper the problems related to the allocation of adequate resources to carry out specific production plan of production orders. Combinatorial complexity of those problems is high especially at the operational level. Therefore heuristic or analytical methods are often used in the process of decision support, without indicating the optimum solution. Conducted research in this area are also related to AI methods. The proposed approach in this paper, is based on the game theory in the production planning. The tools of game theory have been used so far mainly in the area of production planning at the levels of strategic and tactical planning. But recently, arises increasingly interest in using game theory in the field of production planning at the operational level. In this case, the player term is replaced with the agent or object term that represents (not the entity or person as it is in the classical approach) production order, production process or package of production orders.
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1450-1455
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Online since:
November 2015
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© 2015 Trans Tech Publications Ltd. All Rights Reserved
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