[1]
Andrea F. Abate, Michele Nappi, et al: 2D and 3D face recognition: A survey, Pattern Recognition Letters. Vol. 28(2007), p.1885-(1906).
DOI: 10.1016/j.patrec.2006.12.018
Google Scholar
[2]
M. Nahas,H. Huimic, M. Rioux. and J. Domey: Facial image synthesis using skin texture recording, The visual Computer, Vol. 6(1990), pp.337-343.
DOI: 10.1007/bf01901020
Google Scholar
[3]
A. Haro,B. Guenter, and I. Essa: Real-time. photo-realistic, physically based rendering of fine scale human skin structu, Proc. Eurographics Workshop on Rendering Techniques, (2001), pp.53-62.
DOI: 10.1007/978-3-7091-6242-2_5
Google Scholar
[4]
Terzopoulos D, Waters K: Physically-Based Facial Modeling and Animation, Journal of Visualization and Computer Animation, Vol. 1(1990), pp.73-80.
DOI: 10.1002/vis.4340010208
Google Scholar
[5]
Wu Y, Kalra P, Thalmann NM: Physically based wrinkle simulation & skin rendering, In: Thalmann D, van de Panne M, eds. Computer Animation and Simulation'97: Proceedings of the Eurographics Workshop. New York: Springer-Verlag(1997), pp.69-79.
DOI: 10.1007/978-3-7091-6874-5_5
Google Scholar
[6]
L. Boissieux,G. Kiss N.M. Thalmann, et. al: Simulation of Skin Aging and Wrinkles with Cosme- tics Insight, Proc. Eurographics Workshop on Computer Animation and Simulation. 2000, pp.15-27.
DOI: 10.1007/978-3-7091-6344-3_2
Google Scholar
[7]
N.M. Thalmann, P. Kalra, et al: A computational skin model: fold and wrinkle formation, IEEE Transactions on Information Technology in Biomedicine, Vol. 6(4), 2002, 317-323.
DOI: 10.1109/titb.2002.806097
Google Scholar
[8]
YuZhang, TerenceSim, et al: Anatomy-based face reconstruction for animation using muti-layer deformation, Journal of Visual Languages & Computing, Vol. 17, 2006, pp.26-160.
DOI: 10.1016/j.jvlc.2005.10.002
Google Scholar
[9]
Y. Bando,T. Kuratate and T. Nishita: A Simple Method for Modeling Wrinkles on Human Skin, Proc. Pacific Graphics 2002, pp.161-175.
DOI: 10.1109/pccga.2002.1167852
Google Scholar
[10]
LiYi-bo, XiaoHong, et al.: The Wrinkle Generation Method for Facial Reconstruction Based on Extraction of Partition Wrinkle Line Features and Fractal Interpolation, Fourth International Conference on Image and Graphics, pp.933-937, (2007).
DOI: 10.1109/icig.2007.96
Google Scholar
[11]
Yu Zhang, Terence Sim: Realistic and Efficient Wrinkle Simulation Using an Anatomy-based Face Model with Adaptive Refinement, Proc. Computer Graphics International 2005(CGI'05). Stony Brook, NY, USA, pp.3-10.
DOI: 10.1109/cgi.2005.1500352
Google Scholar
[12]
YuWang, et al.: ast energy-based surface wrinkle modeling, Computers&Graphics, Vol 30, 2006, pp.111-125.
Google Scholar
[13]
Lawrence D. Cutler, et al.: An art-directed wrinkle system for CG character clothing and skin, Graphical Models, Vol. 69, 2007, pp.219-230.
DOI: 10.1016/j.gmod.2006.09.003
Google Scholar
[14]
Ming Li et al: Modeling Expressive Wrinkles of Face for Animation, Fourth International Conference on Image and Graphics, pp.874-879, (2007).
DOI: 10.1109/icig.2007.22
Google Scholar