Integrating Controlling and Anthropomorphic Affordances on Smart Product Design

Article Preview

Abstract:

The intelligent trends in the household environment result in the growing expectations for interactive experience. However, most traditional products do not meet the emotional demand of customers because of their rigid operation mode and aesthetic form. This paper is going to present a system combines potential control awareness of the user and anthropomorphic responsive behaviors of the objects to help creating brand new smart products. A smart lighting model is explored to explain specific details by two application scenarios: anthropomorphic affordances of perceiving control behavior and the idle state. The work aims at creating a new form of product that enrich the emotion value of daily commodities in household environments and enhance emotional communication with human.

You might also be interested in these eBooks

Info:

Periodical:

Advanced Materials Research (Volumes 718-720)

Pages:

1352-1355

Citation:

Online since:

July 2013

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2013 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Ioannis Xenakis, Argyris Arnellos, The Relation between Interaction Aesthetics and Affordances, Design Studies 34 (2013) 57-73.

DOI: 10.1016/j.destud.2012.05.004

Google Scholar

[2] Donald A. Norman, Affordance Conventions and Design, Interactions 6(3) (1999) 38-43.

Google Scholar

[3] Tek-Jin Nam and Changwon Kim, Design by Tangible Stories: Enriching Interactive Everyday Products with Ludic Value, International Journal of Design 5(1) (2011) 85-98.

Google Scholar

[4] Picard, R.W, Affective Computing. Cambridge, MA, USA: MIT Press (1997).

Google Scholar

[5] Information on http://www.naotofukasawa.com/

Google Scholar

[6] Fujiki Y., Kazakos K., Puri C., Buddharaju P., Pavlidis I., J. Levine, NEAT-o-Games: Blending Physical Activity and Fun in the Daily Routine, ACM Computers in Entertainment, 6(2), article no. 21 (2008).

DOI: 10.1145/1371216.1371224

Google Scholar

[7] H. Ishii. Tangible Bits: Beyond Pixels. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction, TEI '08, pages xv–xxv, New York, NY, USA, ACM (2008).

DOI: 10.1145/1347390.1347392

Google Scholar

[8] Yonezawa T., Yamazoe H., Utsumi A., Abe S, Anthropomorphic Awareness of Partner Robot to User's Situation Based on Gaze and Speech Detection, Int. J. Autonomous and Adaptive Communications Systems, Vol. 5, No. 1, (2012) 18–38.

DOI: 10.1504/ijaacs.2012.044782

Google Scholar