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High-Resolution Terrain Rendering Algorithm Based on Fractal Theory
Abstract:
In order to get further improvement of the rendering speed, and the establishment of a high precision terrain at the same time, this paper discusses the high precision terrain rendering algorithms of the specific content and characteristics based on the fractal theory. The analysis shows that: in order to draw out more realistic topography, there must be the magnitude of the terrain data as the foundation in the present terrain simulation field,. Even the terrain data is rich enough, it also have certain defective, which can cause untruthfulness of the vision. This paper can improve the rendering speed and establish a high precision terrain based on the fractal theory at the same time.
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Pages:
3992-3996
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Online since:
September 2013
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© 2013 Trans Tech Publications Ltd. All Rights Reserved
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