Water Fluid Simulation with an Improved SPH Method

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Abstract:

An improved SPH method for water fluid simulation was proposed in this paper. We used higher order splines to improve the stability, and two layers virtual particles to solve particle inconsistency problem near the boundary area. Due to the improvements paid more attention on details, we obtained more realistic and stalbe effect, which was different with previous works. Experimental results showed that our method was realistic, and could achieve real-time frame rate when particle amount was less than 10000.

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Advanced Materials Research (Volumes 989-994)

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1724-1727

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July 2014

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© 2014 Trans Tech Publications Ltd. All Rights Reserved

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