A Continuous and Reversible LOD Algorithm for Highway Terrain

Article Preview

Abstract:

In view of the inherent contradiction between mass data and real-time browsing in Highway 3D Visualization System, this paper proposes an edge folding algorithm for weighted average elevation base on vertex degrees, which will improve the model simplification effective. In the process of building a continuous LOD model, the algorithm uses mesh line to blocky process the terrain model to eliminate the adverse effects of long and narrow triangles, adopts Hoppe’s reversible progressive meshes construction algorithm to build grid-based LOD terrain model of continuous reversible, finally adopts LOD scheduling algorithm based on viewpoint, realizing multi-resolution terrain display of continuous reversible.

You might also be interested in these eBooks

Info:

Periodical:

Key Engineering Materials (Volumes 467-469)

Pages:

1482-1487

Citation:

Online since:

February 2011

Export:

Price:

Permissions CCC:

Permissions PLS:

Сopyright:

© 2011 Trans Tech Publications Ltd. All Rights Reserved

Share:

Citation:

[1] Hugues Hoppe. Progressive Meshes[A]. SIGGRAPH 96 Conference Proceedings[C]. New York: Addison Wesley, 1996: 99-108.

Google Scholar

[2] Cignoni P. Montani C. Scopigno R. A comparison of mesh simplification algorithm[J]. Computer & Graphics, (1998).

DOI: 10.1016/s0097-8493(97)00082-4

Google Scholar

[3] Thateher Ulrich. Continuous LOD Terrain Meshing Using Adaptive Quadtrees[EB/OL]. http: /www. gamasutra. com/features/20000228/ulrich_01. htm. 2007, 4.

Google Scholar

[4] Turner B. Real-Time Dynamic Level of Detail Terrain Rendering with ROAM[EB/OL]. http: /wwww. http: /www. gamasutra. com/features/20000403/turner_01. htm. 2007, 4.

Google Scholar

[5] de Floriani. Multiresolution models for topographic surface description. http: /www. disi. unige. it/person/Deflorianil/publications. html, 2002. 2.

Google Scholar