Research on Game Based Learning Application on the Higher Education

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Abstract:

Based on the facts that the games were engaging and the learning was boring, the questionnaire was used to explore the inherent reason of the mismatch between the game and the learning. The statistical approach and association rules were used to analyze the results of the questionnaire. In the basis of the analysis, an effective GBL solution was proposed.

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Periodical:

Advanced Materials Research (Volumes 268-270)

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705-709

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July 2011

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© 2011 Trans Tech Publications Ltd. All Rights Reserved

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