Research on Game Based Learning Application on the Higher Education

Abstract:

Article Preview

Based on the facts that the games were engaging and the learning was boring, the questionnaire was used to explore the inherent reason of the mismatch between the game and the learning. The statistical approach and association rules were used to analyze the results of the questionnaire. In the basis of the analysis, an effective GBL solution was proposed.

Info:

Periodical:

Advanced Materials Research (Volumes 268-270)

Edited by:

Feng Xiong

Pages:

705-709

DOI:

10.4028/www.scientific.net/AMR.268-270.705

Citation:

H. Yu and L. Zhang, "Research on Game Based Learning Application on the Higher Education", Advanced Materials Research, Vols. 268-270, pp. 705-709, 2011

Online since:

July 2011

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Price:

$35.00

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