Algorithm of Hardy Function Interpolation and its Visualization in the Formation of the Virtual Battlefield Terrain

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Abstract:

this thesis puts forward the idea of using the searching method to retrieve two kinds of data points of the circle and the square to generate DEM data of the collected discrete points by means of using C# language and OpenGL DLL, thus realizing the visualization of the three-dimensional virtual terrain from contours on the two-dimensional surface. This thesis makes a comparison and analysis of the visualization effect which indicates that this algorithm is quick and effective. This research has a certain reference value for the formation of the virtual battlefield terrain.

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495-498

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June 2013

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© 2013 Trans Tech Publications Ltd. All Rights Reserved

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