Volume Rendering of 3D Borehole Data Based on GPU

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Abstract:

Taking 3D borehole data for research object, an algorithm flow of volume rendering based GPU is given. According to the limited and discrete characteristics of 3D borehole data, Kriging interpolation algorithm is used to construct a regular grid data model. Ray-casting algorithm based on GPU is realized with the Visualization Toolkit (VTK). The results show that after the application of volume rendering technology, it is easy to practice the functions of arbitrary section displaying, volume clipping and volume data extracting which are practicalities.

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Periodical:

Advanced Materials Research (Volumes 765-767)

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585-590

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September 2013

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© 2013 Trans Tech Publications Ltd. All Rights Reserved

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