Advanced Materials Research Vols. 271-273

Paper Title Page

Abstract: Given the training objectives of higher vocational education, analyzed teaching model of modular course, discussed the conversion of this teaching model. Schools become professional learning communities. Curriculum focus on students’ professional competence. Students more actively participate in teaching. Teachers became "master" of curriculum. It has been proved that the practice effect of this teaching model of modularization curriculum is very good.
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Abstract: Introduced the mobile learning content, analyzed the basic features of mobile learning, designed mobile leaening system based on campus, and each function module of mobile learning system.
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Abstract: With significant meaning, the application of virtual reality technology in sports field is a revolutionary tradition education mode. A high level of physical education teaching training direction is easier to get, the teaching process can be optimized, sports injury can be avoided, and Resources can be saved. The traditional concept can change and physical education can be developed. This advantage can help to break development bottleneck effective. Usually, this kind of technique used only to a high level of training or competition. Teaching the trial in only in basketball and volleyball is limited.
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Abstract: Because of the multi-user and multi-function characteristics of the Teaching Management System of universities, the application system is usually designed to be distributed architecture. This paper analyzes its complex functional demands through building a use case model, finds out the key factors from the aspect of the use case model, and finally meets the distributed needs with the application of lightweight container architecture. The analysis and design of the distributed teaching management system can reduce the risk of failure, and the functional demands of the application system can be realized gradually with the coherence of the architecture.
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Abstract: Computer Supported Collaborative Learning (CSCL) is the highlight in the computer and education area. U.S. Virtual math teams (Virtual Math Teams, Referred to as VMT) project’s main studying purpose is the computer supported group cognition, its collaborative learning environment is a typical environment. By the analysis of this online collaborative learning environment of this project, the paper proposes five aspects of the structure and function which mainly embodied in the group discussions and negotiation, knowledge representation, knowledge reasoning, knowledge co-construction and sharing, external support, and pointed its lack of supporting in the non-mission communication and ubiquitous learning, and the paper proposed the idea of adding micro-blogging function in VMT environment.
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Abstract: This paper proposes a framework for the design of blended learning that consists of three key considerations: what to blend, how to blend and effects of blending. “Blending (what to blend)” involves four aspects: the blending of traditional classroom-based, e-learning and real learning contexts, the integration of various learning resources (contents, tools and social support), the combination of formal and informal learning, and the convergence of different learning methods (individual, group, class-based collective learning).
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Abstract: With flourishes of computer technology and general application of multimedia technology, this easy, beginning with education features in new era of network and integrated with my own realization from chemistry teaching experience, talks about contemporary hot topics like advantages and disadvantages of multimedia teaching in informationized society, application of multimedia in chemistry teaching and role reversal of teachers in network age and so on.
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Abstract: This article combines the Implementation of Personnel Training Sheme(2010 edition) worked out/ formulated by my college, especially the teaching reform and practical process of Inorganic Chemistry in the new teaching plan, with various teaching methods such as inquiry teaching, questionnaire teaching as well as many kinds of teaching means like animation, audiovisuals,pictures and models, and personnel training object and training result to talk about my personal attainment based ob my teaching experience and make positive suggestions.
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Abstract: Information security learning and teaching are always a challenge because cryptography algorithms and network security protocol are complex and abstract. Therefore, an information security e-learning and demonstration platform named Cryptokit-SYSU is developed based on RCP (Rich Client Platform) to help information security teaching and learning. Compared with other similar software, Cryptokit-SYSU has many advantages such as good extensibility, visualization, easy operation, and friendly UI etc.
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Abstract: Virtual network experiment is an important part of the current network teaching resources construction. In this paper, Combined with the characteristics of relative concentration and high online speed of university campus networks, and focused on being lack of experimental environment in network teaching resources, thus, the online compiling technology in .net platform is proposed to build a common vision of experimental platform, as well as combined with the theme Virtual Teaching System Development, the design process and online compile technology based on general .net experimental platform, which is relative to carry out a similar system.
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Showing 221 to 230 of 388 Paper Titles